- Speed. Simple operations should be fast, while complex operations should be possible. The presence of advanced features shouldn't cause undue slowdowns when they are disabled.
- Quality. Speed is good, but not at the cost of quality. Any speed/quality trade offs should be under user control, and default settings should avoid damaging quality in typical use cases.
- Simplicity. This is about the code - the old code has a lot of accumulated wisdom, but in many places it's complex and hard to follow. Hopefully hindsight will lead us toward a simpler implementation.
[PG] Please note, this embedded player is reduced in size, click the YouTube logo to link to YouTube and see it at the full size.
There's several important features that I've yet to implement, including such basic things as transparency, but as the TODO file in the git repository indicates, I'm getting there. The next feature on the list is to fix depth of field and motion blur sampling which were temporarily disabled when implementing bucket rendering.
Edit: I realized I should have acknowledged Sascha Fricke for his blender-2.5 to RenderMan exporter script which was used by Paul Gregory in exporting the last example from blender. Thanks guys!
11 comments:
This is great. I always found Aqsis to be quite slow, but this seems to prove me wrong. Keep up the amazing work.
I am definitely impressed, and I look forward to the release. Best of luck with the continued development work!
Awesome! Renderman at interactive speeds---simply amazing! Keep up the great work.
Wowwwww amazinggggggggggg!!!!!!!! :D:D:D:D
That will allow aqsis to be embebed on a compositor like Ramen, to add 3D features :D
Wooooow! keep the great work!
This looks awesome! I would love to try this in Blender 2.5
Thanks guys :-) Sorry I didn't publish your comments right away, I didn't have the blog set up to notify me correctly. It's fixed now.
@coppertoe: Already in aqsis-1.6 some things were much faster than they used to be... However what you are seeing here with the new core is more or less a complete rewrite of the sampling and tessellation parts of the rendering pipeline. It's my personal war on slowness ;-)
This would be cool even only to prototype shaders. You should start pushing binaries on the aqsis website!
This looks AMAZING. Congrats.
Really cant wait for this...
please hurry and release :))
Nice work you're doing with Aqsis guys!iscricket
Thanks for the great investment into this. Looking for more interactivity with a great renderer is really worth something. Personally its the speed and high quality blur that is most interesting. =)
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