Welcome

This blog represents a common area where we can share ideas, thoughts and other verbose information with others - While giving a little more insight into the inner workings/minds of our team.

Though there might be overlap in places, the content here differs from that of the main Aqsis website and is intended to be complimentary while still acting as a useful resource for those interested in the world of 3D graphics and rendering.

So... sit back, relax, and have fun... we will !!! ;-)

Wednesday, 6 January 2010

Giselle Source Available

I finally stopped tinkering and delaying, the source to Giselle is now available from the Aqsis SourceForge git storage. It's in its own repository, as I believe this tool could become quite big over time, so didn't want to overload the Aqsis repository.

You can get the source from git using...

git clone git://aqsis.git.sourceforge.net/gitroot/aqsis/giselle

Building shouldn't be too difficult once you have QtCreator installed. You'll need to make sure that swig can be found, this can be done in the Build Settings tab in QtCreator's Projects section. Also in there you'll need to set AQSISHOME to the installation location of Aqsis and it's libraries/headers if they are not in a default place your compiler can find them.

To run once you've built it, you'll need to edit the Run Settings environment to include the lua/luagl/luari output folders in the PATH or LD_LIBRARY_PATH for Linux.

All this should become easier once I setup a proper install target that packages everything in the right place. I'll be setting up a section in the Aqsis Wiki for Giselle soon, so all this will be described there in more detail. Any problems, pop into IRC or mail me.

The main reason for releasing this at this point in it's development is to get feedback, so please take a look and make any suggestions (or indeed offers of help ;) ).


Cheers



Paul

Tuesday, 5 January 2010

Another Update

Long overdue, I've been promising this for a while, but each time I'm about ready I think of something else to change.

This one doesn't look drastically different from the last, the main change in the interface is the tabbed editor, which allows you to keep multiple model's code open simultaneously. However, there have been many many changes under the hood.

Hopefully this will be the last before I'm in a position to upload the source to Git for everyone to look at/hack/laugh.

Note: You really need to see this in HQ mode on YouTube to read the text and make sense of what I'm doing. I'll use a bigger font next time.

Monday, 30 November 2009

Quick screencast

Just a quick (and boring I'm afraid) screencast of the new interface. No sound this time, as my mic is awful, until I get a headset.